#version 330 core
out vec4 FragColor;
in vec2 texCoord;

uniform sampler2D ourTexture1;
uniform sampler2D ourTexture2;
uniform float mixValue;

void main()
{
	//FragColor = mix(texture(ourTexture1, texCoord), texture(ourTexture2, texCoord), 0.2);
	FragColor = texture(ourTexture1, texCoord);
}

